Much of Unity’s presentation at this year’s GDC was oriented around marquis graphical features that appear poised to put the engine at parity with Epic’s Unreal Engine, seeking to shift the existing narrative around Unity as developers and publishers contend with what Unity CEO John Riccitiello referred to as unannounced platforms. Unity Technologies suite has, fairly or not, been seen as a more entry-level tool, or an engine for smaller, less graphically and systemically sophisticated games. However, while speaker after speaker presented a host of changes and improvements aimed at helping developers get better results on phones and tablets, Unity appeared to have another goal in mind.Įpic Studios Unreal Engine 4 has become the leading platform for current generation console and PC development, though it hasn’t found the same level of market penetration in mobile. This was business as usual for the company, whose presence at the show is a given year after year, especially as the pre-eminent tool for mobile game and independent video game development. At its annual keynote at GDC 2019, Unity Technologies debuted a swath of improvements to its popular Unity game engine and development tools.
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